Network Storage
v0.4.0

Island survival demo

Generated sample data. No real players or production credentials.

proj_01805b884d05486538280621
Browse data
Project statusEnableds&box auth required

Connect your game

Create a public key below, then configure your game's Network Storage client with this project ID and this server's base URL. Keep secret keys out of game builds.

NetworkStorage.Configure( "proj_01805b884d05486538280621", "<public-api-key>", "<your-server-base-url>" );

API keys

sbox_ns_... public keys are runtime credentials. sbox_sk_... secret keys must stay server-side.

LabelTypeStatusKey identifierActions

Create key

Project settings

Security

Player keys

Synced resources

Dashboard authoring and editor sync share the live store. Source-backed definitions keep their YAML/JSON source metadata; coordinate changes with your checked-in editor source.

Collections

Endpoints

Portable project archive

Move this self-hosted project to an independent instance. Export includes its stored data and API-key hashes, but no instance configuration, secrets or signing keys. Keep the archive private. Import on the destination retains the original ID and refuses existing projects.

Create a new secret key on the destination for editor sync and dedicated servers. Existing player sessions must authenticate again. Update your game's server base URL.

Self-hosted store portability only; managed-host export parity is not established. For whole-instance recovery, use the separate database backup tools.

Delete project

This permanently deletes the project and its data. Enter proj_01805b884d05486538280621 to confirm.