Island survival demo
Generated sample data. No real players or production credentials.
proj_01805b884d05486538280621Connect your game
Create a public key below, then configure your game's Network Storage client with this project ID and this server's base URL. Keep secret keys out of game builds.
NetworkStorage.Configure( "proj_01805b884d05486538280621", "<public-api-key>", "<your-server-base-url>" );
API keys
sbox_ns_... public keys are runtime credentials. sbox_sk_... secret keys must stay server-side.
| Label | Type | Status | Key identifier | Actions |
|---|
Create key
Project settings
Security
Player keys
Synced resources
Dashboard authoring and editor sync share the live store. Source-backed definitions keep their YAML/JSON source metadata; coordinate changes with your checked-in editor source.
Collections
- Player inventory · player ·
inventory· - Player progress · player ·
players· - World state · global ·
world·
Endpoints
- Save progress · POST
save-progress· Enabled
Portable project archive
Move this self-hosted project to an independent instance. Export includes its stored data and API-key hashes, but no instance configuration, secrets or signing keys. Keep the archive private. Import on the destination retains the original ID and refuses existing projects.
Create a new secret key on the destination for editor sync and dedicated servers. Existing player sessions must authenticate again. Update your game's server base URL.
Self-hosted store portability only; managed-host export parity is not established. For whole-instance recovery, use the separate database backup tools.
Delete project
This permanently deletes the project and its data. Enter proj_01805b884d05486538280621 to confirm.